A downloadable game for Windows and macOS

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"Breaking free from the city, I escaped into the forest. Each step through this icy wilderness is a step toward home. In this frozen landscape, I'm not just escaping; I'm rediscovering the path that leads me back to the warmth and familiarity of where my heart truly belongs."

Step into the unknown in 'Emancipation,' a first-person exploration game that takes you on a journey through a forest. As you navigate this surreal world, your mission is clear: escape the clutches of the city by discovering and deactivating computer terminals scattered throughout the serene wilderness. Immerse yourself in the beauty of the environment, uncover hidden secrets and forge your path towards freedom. Will you conquer the icy challenges that stand between you and home?  

Or will the sentries catch you first?

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Controls:

Movement: WASD, Left Shift: Sprint

Interact: Left click

Flashlight: F

Quit: Alt-F4 (Windows), Command-Q (Mac) 

There is no save system, and if the sentries catch you, it will restart the game from scratch. When you finish the game, it will quit automatically at the end of the credits.

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Attributions:

Music: 

Chris Zabriskie - I Am a Man Who Will Fight for Your Honor

Savfk - Strange the Dreamer

Sound:  freesound.org sounds under CC4.0: 

InspectorJ - UI, Mechanical, Turning Off, 02, FX

kangaroovindaloo - Medium Wind

Nathan_Lomeli - elevator door opening

Voiceover:

elevenlabs.io AI voices - Luke and Ashlee

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v0.2 - fixed a couple of collider issues

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Check out my blog at: gameworldengineer.com

If you want to learn how to make a game like this, check out gamedevunlocked.com, I highly recommend it, it is the best game dev course I have ever seen.

Download

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Click download now to get access to the following files:

Emancipation-windows.zip 186 MB
Emancipation_MacOS.zip 200 MB

Comments

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I think I played an earlier version of this game (snowy mountains, not as many heights and fewer terminals). This is definitely an improvement, I enjoyed it all. The flashlight didn't do much for me, I think it only illuminates certain textures while ignoring trees and failing to light a path in the distance. Also I can't seem to understand the NPC logic, what they're attracted to (light, sound or just proximity) and how to avoid detection. Perhaps their lights could change color depending on what state they're in? Like green for idle, yellow when they're on my trace and red when they're actively chasing me?

Ironically while the protagonist was looking for freedom in the hills outside the city, I was trying to break out of bounds and get back into the city lol. I got to the other side of the city-blocking hills and realized there's no ground to stand on there :(

thanks for your feedback, a lot of good suggestions there