I think I played an earlier version of this game (snowy mountains, not as many heights and fewer terminals). This is definitely an improvement, I enjoyed it all. The flashlight didn't do much for me, I think it only illuminates certain textures while ignoring trees and failing to light a path in the distance. Also I can't seem to understand the NPC logic, what they're attracted to (light, sound or just proximity) and how to avoid detection. Perhaps their lights could change color depending on what state they're in? Like green for idle, yellow when they're on my trace and red when they're actively chasing me?
Ironically while the protagonist was looking for freedom in the hills outside the city, I was trying to break out of bounds and get back into the city lol. I got to the other side of the city-blocking hills and realized there's no ground to stand on there :(
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I think I played an earlier version of this game (snowy mountains, not as many heights and fewer terminals). This is definitely an improvement, I enjoyed it all. The flashlight didn't do much for me, I think it only illuminates certain textures while ignoring trees and failing to light a path in the distance. Also I can't seem to understand the NPC logic, what they're attracted to (light, sound or just proximity) and how to avoid detection. Perhaps their lights could change color depending on what state they're in? Like green for idle, yellow when they're on my trace and red when they're actively chasing me?
Ironically while the protagonist was looking for freedom in the hills outside the city, I was trying to break out of bounds and get back into the city lol. I got to the other side of the city-blocking hills and realized there's no ground to stand on there :(
thanks for your feedback, a lot of good suggestions there